I'm Carlos Jiménez
Who I am
I'm a User Interface (UI) programmer with strong skills in C++, C#, Unreal Engine, Unity and Software architecture. I've worked mainly on console and PC games for both professional and personal purposes.
I've been playing videogames almost everyday since I was able to grab a controller, which has given me a lot of experience about the mechanics and designs of lots of genres. I'm also a usual pen 'n paper player and game master, as well as a long fan of card and board games.
My background working with web technologies helped me develop my coding and interpersonal skills, collaborating with different departments and clients.
What I'm doing
MercurySteam
I've been a UI Programmer since June 2022, using proprietary technologies to develop User Interfaces for undisclosed projects.
UI Teacher at U-tad
I teach User Interfaces for videogames at U-tad university, with emphasis on Unreal Engine 5.
What I've done
Livraria João
Practice Portuguese with this cute 3D game where you manage a bookshop, selling classic brasilian books and solving exercises.
- Unity (C#).
- Use of Unity's Navigation.
- State Machines.
- Multiple 2D UI minigames (word search, drag and drop, choose correct answers, etc.).
- Avatar customization.
- Saving and loading data.
- Adapted to WebGL, Android and desktop.
Legends of Hapax
Classic turn-based 3D game inspired by FFIX and Golden Sun. Worked on demo.
- Unity (C#).
- Behavior trees for complex enemy and bosses AI.
- Combat system.
- Dialogue system.
- Customizable load screens.
- Scene persistance.
Spooky Hat Shop
Master's Final Degree Project. Overcooked-like game about managing a hat shop for ghosts with procedurally generated dungeons. Worked on demo.
- Unreal Engine 4.27 (C++).
- Part of a team of over 40 students.
- Procedurally generated dungeons and puzzles.
- Multiple complex AIs.
- 2D minigames for hat crafting and multiple purpose UI.
- Use of Perforce version control.
Roots of Pain(t)
A survivors-like game with some fine art made in the amazing MSPaint software. Survive as long as you can while fighting hordes of evil vegetables. Level up, unlock powerful skills and mow your way through the garden! Submission for the Global Game Jam 2023.
- UE5 (Blueprints).
- Art made with MSPaint.
- UI, Gameplay, AI.
Damng!: La balada del Capitán
Tactical turn-based game inspired by games like XCOM or Battle Brothers. Help a band of scoundrels get revenge for the death of their former captain. Submission for the Spain Game Devs Jam II.
- Unity (C#).
- Custom generic grid for characters and obstacles.
- A* pathfinding.
- Multiple complex AIs.
The Grand Escape of Dielucard
2D platformer where you control Dielucard, a Dhampir Warrior, and help him escape a dungeon.
- Unity (C#).
- Unity's new Input System.
- URP with dynamic 2D lighting.
- Cinemachine.
- Combat and AI.
- Persistent stats with PlayerPrefs.
Planet Born
Create your own planet mixing different types of asteroids while avoiding impacts! Submission for the JamOn 2021.
- Unity (C#).
- Heavy use of physics.
- Variable gravity depending on the mass of the object.
- Repulsion and attraction.
- Grapple to move objects.
- Custom use of collisions.
Treeventure
Christmas tree farm simulator, with an ecological and scary twist!
- Unity (C#).
- Heavy use of UI.
- Custom popups.
Metal Slug
Metal Slug clone made with web technologies and Quintus.js.
- Web technologies (Quintus.js).
- Reusable state machines for multiple AIs.
Line of Fire: Strategic Defense
Plants vs Zombies clone with a sci-fi / dystopian style.
- Unity (C#).
- 2D custom skeletal animations.
Contact me
I'm always open to new collaborations, interesting projects and learning opportunities. Please send me a message through any of these sites.
You can also find my email in the footer.