I'm Carlos Jiménez

Who I am

I'm a game programmer with strong skills in C++, C#, Unreal Engine, Unity and Software architecture. My areas of expertise are UI, AI and Gameplay.

I've developed and published several indie minigames and prototypes on my own as well as collaborating with artists and designers.

I've been playing videogames almost everyday since I was able to grab a controller, which has given me a lot of experience about the mechanics and designs of lots of genres. I'm also a usual pen 'n paper player and game master, as well as a long fan of card and board games.

My background working with web technologies helped me develop my coding and interpersonal skills, collaborating with different departments and clients

What I'm doing

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Livraria João

Practice Portuguese with this cute 3D game where you manage a bookshop, selling classic brasilian books and solving exercises. Yet to be released.

  • Unity (C#).
  • Use of Unity's Navigation.
  • State Machines.
  • Multiple 2D UI minigames (word search, drag and drop, choose correct answers, etc.).
  • Avatar customization.
  • Saving and loading data.
  • Adapted to WebGL, Android and desktop.
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Project Apax

Classic turn-based 3D game inspired by FFIX and Golden Sun. Under development.

  • Unity (C#).
  • Behavior trees for complex enemy and bosses AI.
  • Combat system.
  • Dialogue system.
  • Customizable load screens.
  • Scene persistance.
Check on Steam
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Spooky Hat Shop

Master's Final Degree Project. Overcooked-like game about managing a hat shop for ghosts with procedurally generated dungeons. Under development.

  • Unreal Engine 4.27 (C++).
  • Part of a team of over 40 students.
  • Procedurally generated dungeons and puzzles.
  • Multiple complex AIs.
  • 2D minigames for hat crafting and multiple purpose UI.
  • Use of Perforce version control.

What I've done

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Damng!: La balada del Capitán

Tactical turn-based game inspired by games like XCOM or Battle Brothers. Help a band of scoundrels get revenge for the death of their former captain. Submission for the Spain Game Devs Jam II.

  • Unity (C#).
  • Custom generic grid for characters and obstacles.
  • A* pathfinding.
  • Multiple complex AIs.
Play on itch.io Check the code
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The Grand Escape of Dielucard

2D platformer where you control Dielucard, a Dhampir Warrior, and help him escape a dungeon.

  • Unity (C#).
  • Unity's new Input System.
  • URP with dynamic 2D lighting.
  • Cinemachine.
  • Combat and AI.
  • Persistent stats with PlayerPrefs.
Play on itch.io Check the code
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Planet Born

Create your own planet mixing different types of asteroids while avoiding impacts! Submission for the JamOn 2021.

  • Unity (C#).
  • Heavy use of physics.
  • Variable gravity depending on the mass of the object.
  • Repulsion and attraction.
  • Grapple to move objects.
  • Custom use of collisions.
Play on itch.io
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Christmas tree farm simulator, with an ecological and scary twist!

  • Unity (C#).
  • Heavy use of UI.
  • Custom popups.
Play on itch.io Check the code
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Metal Slug

Metal Slug clone made with web technologies and Quintus.js.

  • Web technologies (Quintus.js).
  • Reusable state machines for multiple AIs.
Play on its website Check the code
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Line of Fire: Strategic Defense

Plants vs Zombies clone with a sci-fi / dystopian style.

  • Unity (C#).
  • 2D custom skeletal animations.
Get it on Google Play Play on itch.io Check the code
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Dragon Attack: Skies of Oriadris

Get the higher score you can achieve in this top-down arcade shooter.

  • Unity (C#).
  • Implementation of virtual joystick.
Get it on Google Play

Contact me

I'm always open to new collaborations, interesting projects and learning opportunities. Please send me a message through any of these sites.

Or use this contact form to send me an email. You can also find my email in the footer.